STAND OUT Stand Arrows — Rerolls, Crafting & Pity Rule
Arrows are the economy of STAND OUT: every Stand you ever wield starts with one, and every reroll costs one. This page collects every published rule about how arrows work — where they come from, what crafting changes, and the one pity rule that saves wasted rolls. It was last checked on November 15, 2026 against dated community documentation (standout.wiki) and the game's official description.
The Mysterious Arrow — your default currency
A Mysterious Arrow awakens a Stand or rerolls the one you carry. You receive your first one from the tutorial, and after that they flow in from four places:
- The tutorial — one arrow, guaranteed, before you can do anything else.
- Crafting — spending Mysterious Arrows to build the upgraded arrows below.
- Bounties and quests — regular play keeps them coming.
- Codes — the fastest injection for new players; the launch codes alone delivered a pile of them. Our verified codes list tracks what is still working.
Lucky and Bizarre Arrows change the odds
Two crafted upgrades reshape the rarity pool you roll from:
| Arrow | Cost | Effect |
|---|---|---|
| Lucky Arrow | 3 Mysterious Arrows | Excludes the Rare tier from the pool |
| Bizarre Arrow | 9 Mysterious Arrows | Excludes Rare and Epic — a much higher chance at the top of the ladder, at 3× the cost |
The trade is breadth versus ceiling: Lucky keeps more possible outcomes but filters the bottom; Bizarre filters harder and pushes you toward the rarest rolls. standout.wiki's arrow guide is the reference for the exact published rates behind each one.
Read both before crafting. A Bizarre Arrow made casually — before you understand the pool — is nine Mysterious Arrows spent on a coin flip you did not mean to take.
The two-Stand pity rule
One published rule changes how you reroll: a reroll cannot return either of your previous two Stands. This pity rule was confirmed at launch on November 14, 2026.
The consequence is easy to miss. Say you roll Stand A, reroll into Stand B, and reroll again — that third roll can no longer return A or B. The system is protecting you from an endless loop of the same two disappointing rolls, but it also means rerolling is a commitment: each roll burns an arrow and permanently shrinks your next roll's possible outcomes by two.
Reroll with intent, not on tilt. If you are two bad rolls deep, the math is actually improving — the pool you are drawing from no longer contains what you just refused.
Published rates are per tier, not per Stand
The developers publish odds at the rarity level — Rare, Epic, and above — not per individual Stand. Two Stands of the same tier are equally likely under the published numbers, even if one feels rarer in practice. When you read odds discussions, check whether the poster is quoting tier rates or just session luck; only tier rates are official.
Not every Stand comes from an arrow
Arrows are the main road, but several Stands arrive other ways:
- Transformation — standout.wiki documents two Stands that only appear by transforming a Stand you already own with an Opal Roka.
- Quests, raids and boss drops — several Stands unlock through play rather than rolling.
- Secret Stands — a set of hidden additions tracked separately on the community wiki.
If you are saving arrows for a reroll, check first whether the Stand you want can even be rolled — some cannot, at any price.
Feeding the loop cheaply
Arrows come slowly from play and fast from codes. Redeem everything on the codes page before it expires — the release-night codes alone covered several crafts' worth of Mysterious Arrows plus a Lucky Arrow and a Bizarre Arrow. After that, quests and bounties are the steady drip that keeps your reroll budget alive.
Where to verify
Anything not covered here — exact per-tier percentages, the full exclusion lists, patch changes to specific Stands — lives in the developer's public Trello board and on standout.wiki, which prints a snapshot date on every page. STAND OUT patches quickly; a guide without a date is a guess.